Slime & Slash

Slime & Slash puts you as a vengeful slime that battles bats, ents and boars.  As the slime, you can morph into three different weapons (sword, axe, hammer) and exact your vengeance on your enemies. 

Controls

1, 2, 3 - Swap between sword, axe and hammer

Space/Mouse Left-Click - Swing weapon

Mouse Cursor - Used to switch direction of player from left to right

Left/Right Arrow Keys - switch direction of player from left to right

Esc - Pause

Game Design Document

https://docs.google.com/document/d/1Y0f6xIA_eFeHnRmyAQyvZM-oqQYSu05MIMGb3ezTYZc/edit?usp=sharing

Comments

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(+1)

Honestly, this was a blast!  The guitar started tearing in right as an upgrade says "Get Bigger", which was fantastic.  Well done!

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This was fun to play, and I think the core game play loop has great potential. There was a moment where the music goes into a guitar solo and a ton of enemies appear.. I thought that was just fantastic! 

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Loved how the weapons were effective against specific enemies!

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I have to start off with kudos for setting up tutorial and quite satisfying game :) Although I feel its a very early, rough at corners prototype. If you continue polishing it you will probably end up with pretty decent game and maybe even come up with more unique twists.

Here are some advices/comments on what I saw:
1. It was unpleasant surprise that mouse scroll did "scroll" the tutorial. Was expecting only mouse click. If I'm not mistaking this can be easily fixed with mouse filtering or by listening certain events (like mouse click)
2. Attacks felt unresponsive to me. Maybe animation or initial speed could be better. Had a feeling that everything in game is moving slow and less responsive as it should
3. I think you picked up wrong scaling option in Project settings :) The menu and other UI elements feel like they are just stretched with quality loss. Try looking into it and fix.
4. Wasn't a fan of instant actions (Lvl up/Game over). Would be nice to have at least a minimal pause between what happened & result. Like gradually slowing the game until full pause and then showing the upgrades (ideally with SFX) and then gradually resume the game. Just an idea.

Hope these comments will be helpful to you and nevertheless you did a great work and learned many things.

(+1)

Thank you for playing and leaving all of this great feedback! We will think more about these things in the future.

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Quite a nice fun game. Music is pretty cool maybe a little too intense for me lol, good level of difficulty seems to be at the goldilocks zone. Seems to run pretty smooth as well

The only change i would make is if you hit the enemy it would create some distance if its the correct weapon. Overall well done nice game

Lol I completely understand that the music may not be to everyone's taste. Thank you for playing and leaving feedback!